Product designer Ventura County, California

I design software for complicated work.

I’m Nathan Adams. I trained as an architect, and I still work like one: learn how people move through a system, then make the path obvious.

Lately that has meant trade operations, energy scheduling, business news, and a store built in virtual reality.

Now
Lead Product Designer at Wongdoody, leading UX on Chevron's enterprise scheduling platform
Before
Southern California Edison, and Walmart's innovation incubator
Trained as
An architect. Master of Architecture, UCLA

Selected work

Four routes through complicated ground

How I work

Three habits that shape how I work.

  1. Number 01

    Draw the whole system before any one screen

    Architecture taught me to start with the plan. I map every role, state and scenario first, because the screen that breaks is always the one for the case nobody listed.

  2. Number 02

    Design with the people who do the work

    Field inspectors at a utility, trade operations specialists, shoppers in VR headsets. I put the design in front of the people it is for, and I keep doing it through acceptance testing.

  3. Number 03

    Test early enough that being wrong is cheap

    I would rather learn in a prototype that an expandable row loses people than learn it after launch. I report the results that didn't go my way.

Nathan Adams, smiling, on a tree-lined street

About

Architect by training. Product designer by practice.

Six years of architecture school taught me to think in systems, circulation and scale. Seven years of product design have been spent applying that to software used by people with real work to do.

More about me