About

Architect by training. Product designer by practice.

I spent six years studying architecture: a five-year degree at Woodbury University, including three years working in its digital fabrication lab, then a master’s at UCLA focused on user experience and emerging technology. Architecture taught me to think in systems, circulation and scale, and to draw the plan before the detail.

In 2019 I took that into software. I started at Walmart’s innovation incubator, designing how people shop in virtual reality, a medium with no conventions to lean on. At Southern California Edison I designed the tools field crews use to inspect electrical infrastructure. Since 2022 I have been at Wongdoody, where I lead UX on Chevron’s enterprise scheduling platform and work with clients in finance and media.

The common thread is expert work: schedulers, trade specialists, inspectors. They know their jobs far better than I ever will, and the software has to earn its place in their day. That is the kind of problem I like most.

info@njadamsdesign.comLinkedIn Resume (PDF)

Nathan Adams, smiling, on a tree-lined street

Ventura County, California

Experience

  1. 2022 — now

    Lead Product Designer

    Wongdoody · Los Angeles

    Lead UX on Chevron's enterprise scheduling platform, a multi-role workflow tool across desktop and mobile. Adoption among its business users rose 40% over two years of continuous design and research. Also engagements with Capital Group and Walmart.

  2. 2021 — 2022

    Senior UX Designer & Researcher

    Southern California Edison · Rosemead

    Designed an iOS and desktop platform for managing inspections of utility assets in the field. Defined requirements with engineering and operations, and ran acceptance testing with field users.

  3. 2019 — 2021

    UX Designer

    Walmart Labs, Store No. 8 · Walmart's innovation incubator

    Designed 0-to-1 concepts for retail in virtual reality, from journey maps through 2D and 3D interfaces, and tested them in person and remotely.

How I work

  1. Number 01

    Draw the whole system before any one screen

    Architecture taught me to start with the plan. I map every role, state and scenario first, because the screen that breaks is always the one for the case nobody listed.

  2. Number 02

    Design with the people who do the work

    Field inspectors at a utility, trade operations specialists, shoppers in VR headsets. I put the design in front of the people it is for, and I keep doing it through acceptance testing.

  3. Number 03

    Test early enough that being wrong is cheap

    I would rather learn in a prototype that an expandable row loses people than learn it after launch. I report the results that didn't go my way.

Education

  • UCLAMaster of Architecture
  • Woodbury UniversityBachelor of Architecture
  • Georgia TechHuman-Computer Interaction certification

Toolkit

Practice
Workflow and systems design · User research · Rapid prototyping · Design systems
Tools
Figma · Claude · Miro · Adobe CC · Azure DevOps

Before software

Drawings and built pieces from my architecture years: 3D modeling and rendering, CNC milling, laser cutting, and a lot of time with wood, metal and acrylic.